Current Research
Qöyangnuptu/Sunrise Project
2019-Current
This project involves co-designing software with the Hopi Tribe's behavioral health services (BHS) to support their needs and goals. This work has resulted in a cross-platform mobile application, grounded in Hopi culture, and a Hopi-centered resilience resource database.
Responsibilities and Accomplishments:
- Development, testing, and deployment of a cross-platform mobile app and a web-app using Flutter and Firebase.
- Conducted five pilot studies for the Sunrise app with 50+ participants across two years.
- Conducted user activity data using Pandas and SciKit-Learn to conduct correlative analyses, understanding what design choices inform engagement and improved mood.
Publications
- Morgan Vigil-Hayes, Ann Futterman Collier, Shelby Hagemann, Giovanni Castillo, Keller Mikkelson, Joshua Dingman, Andrew Muñoz, Jade Luther, and Alexandra McLaughlin. 2021. Integrating Cultural Relevance into a Behavioral mHealth Intervention for Native American Youth. Proc. ACM Hum.-Comput. Interact. 5, CSCW1, Article 165 (April 2021), 29 pages. https://doi.org/10.1145/3449239 (Awarded Best Paper)
- Collier, A. F., Hagemann, S., Trinidad, S. B., & Vigil-Hayes, M. (2023). Human-to-Computer interactivity features incorporated into behavioral health mHealth apps: systematic search. JMIR formative research, 7, e44926.
- Shelby Hagemann, Ann D Collier, Laverne Dallas, Marissa Adams, Darold Joseph, Ashish Amresh, and Morgan Vigil-Hayes. 2024. Designing a Resilience Resource Database with Hopi Behavioral Health Services. In Companion Publication of the 2024 ACM Designing Interactive Systems Conference (DIS '24 Companion). Association for Computing Machinery, New York, NY, USA, 181–184. https://doi.org/10.1145/3656156.3663736
- Hagemann, S., Vigil-Hayes, M., Amresh, A., Adams, M., Joseph, D. H., & Collier, A. F. (2026). User Testing an mHealth Behavioral Health App for Hopi/Tewa Youth During the COVID-19 Pandemic: Usability Study. JMIR Formative Research, 10(1), e77898.
- Pokkula, S. K., Hagemann, S., Amresh, A., & Vigil-Hayes, M. (2026). Poster: An Offline-First Modular mHealth Platform for Rural Youth Mental Wellness.
NetGauge
2023-Current
This project uses Situated Play Design and Mobile Crowdsensing to address gaps in network broadband coverage in the United States. NetGauge utilizes community-informed and designed mobile games to crowdsource internet measurements as part of a citizen science effort for improved internet access in places that need it.
Responsibilities and Accomplishments:
- Co-designed 11 playful data collection concepts with members of the Flagstaff community.
- Co-designed over a dozen data collection concepts with 20 members of a care organization for adults with disabilities.
- Developed and deployed a cross-platform mobile app for playful data collection using Flutter.
Publications
- Jared Duval, Shelby Hagemann, Tochukwu Arinze Ikwunne, Dayra Quinonez, and Morgan Vigil-Hayes. 2024. Co-Designing Location-based Games for Broadband Data Collection. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (DIS '24). Association for Computing Machinery, New York, NY, USA, 2057–2072. https://doi.org/10.1145/3643834.3661502
LLMs for Human-Centered Literature Reviews
In this project, we are assessing commercial LLM capabilities in evaluating experiential data from playful health literature in SIGACCESS. We also have developed a prompting pipeline to support fairness, accountability, and transparency in using LLMs for human-centered literature reviews.
2025-Current
Responsibilities and Accomplishments:
- Supported design of a pipeline that gathers LLM self-reported confidence, reasoning, and levels of effort in extracting data from PDFs.
- Ran a study with four commercial LLMs and 200+ research articles from SIGACCESS.
- Analyzed findings using Pandas and SciKit-Learn.